method GPURenderBundleEncoder.prototype.setBindGroupsetBindGroup(index: number,bindGroup: GPUBindGroup,dynamicOffsets?: number[],): undefinedsetBindGroup(index: number,bindGroup: GPUBindGroup,dynamicOffsetsData: Uint32Array,dynamicOffsetsDataStart: number,dynamicOffsetsDataLength: number,): undefinedParametersindex: numberbindGroup: GPUBindGroupoptionaldynamicOffsets: number[]ReturnsundefinedParametersindex: numberbindGroup: GPUBindGroupdynamicOffsetsData: Uint32ArraydynamicOffsetsDataStart: numberdynamicOffsetsDataLength: numberReturnsundefined